How to Play
Aetherborne is a duel between two Wardens , each starting at 30 health . Reduce your opponent to 0 to win.
The turn
Each turn your Aether grows by 1 (max 10) and refills — turn 1 = 1 Aether, turn 5 = 5, etc. No resource cards to draw; it just ramps.
You draw a card, then spend Aether to play Beings , Spells , and Relics from your hand.
Click a card in your hand to play it. Spells that need a target will ask you to click one.
Combat
Beings have Power / Guard . Guard is its health.
A Being can attack the turn after it's played. Click your ready Being (green outline), then click an enemy Being or the enemy Warden.
When two Beings fight, each deals its Power to the other. A Being dies when its Guard hits 0.
Keywords
Swift — can attack the turn it's played.
Barrier — ignores the first damage it would take.
Drain — damage it deals also heals your Warden.
Venom — any Being it damages is destroyed.
Ward — can't be targeted by enemy Spells.
Surge — an effect that triggers when it's played.
Echo — an effect that triggers when it dies.
This is a playable demo of the set — a light engine, not the full ruleset. Sky/Reach are shown as flavor here.
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